![]() ![]() ![]() Today, folks seem to find it all the rage. Holy shit, maybe they just hated me - lol Everyone owned it, but no one wanted to PLAY it! Back in the day there wasn't much to compare it to, but my friends never wanted to play Combat. The graphics are simple, but most kids in the late 70s seemed to expect more. ![]() Combat was the pack-in game for the Atari 2600 from launch and on into the early 80's. I'm also not sure the sprite plotting routine will be able to plot 4 tanks and 4 bullets fast enough, especially considering it's entirely possible all 8 sprites could be at the top of the screen.We're taught early on that you don't get something for nothing. Not sure exactly how to do this but that's half of the fun of what writing a game. ![]() I could simply have a 'Facing Down' flag and plot the sprites in reverse. To counter this I'm willing to compromise on the single pixel precision and move to two pixel which immediately removes half of the sprite data.Īnother idea I have is to use the fact that the downward facing sprites are mirror images of the upward facing sprites. With 4 tanks I'm already up to 16k just for the tank sprites! I was hoping to have single pixel precision movement so I'd need an additional 3 copies of each sprite offset by an extra pixel each which gives 4k of sprite data per tank. There are 16 frames which makes 16*64 = 1024 bytes. Each sprite is 12-16 pixels wide and 12-16 pixels deep which works out at between 48 to 64 bytes each. I think I'm going to run into a major problem with memory. I was hoping to get some work done on this today but I've just been too busy with various jobs around the house and booking a table at Wakefield and erm playing Arcadians. ![]()
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